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Wishlist: binding for byte-slice aware gl.texImage2D #11

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@udhos

Want: gl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, rbga)

Current work-around: gl.Call("texImage2D", gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, rgba)

rgba type is []byte

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